![]() ![]() So, using the Clay brush, I sculpt the breastbone and the top of his rib cage. Here it’s very important to refine the shape of the body as well, to keep things in good balance. Here I use the Clay brush to improve the nose shape, later selecting the Standard brush to create wrinkles around his eyes (Fig.04). ![]() Now it’s time to refine the individual shapes, like the nose and eyes, and add further wrinkles and facial lines. I also add some large wrinkles/creases to his forehead to increase the expression in his face (Fig.03). With the Standard brush I sculpt some skin folds below his chin it’s the expression on his face that brings about this kind of facial deformation. For this, it is of course wise to work with references. He’s very thin, so it’s really important here to put all the muscles in the right places. Once I’m happy with the shape I’ve defined, I select the Clay brush and start refining the shape of his bones and muscles. Refining the Shape & Adding Major Facial Lines The objective, as always, is to establish good shape and structure (Fig.02). But remember: at this stage we’re just working on the basic shape only – details are not necessary yet. He’s a very thin character he’s suffered a lot and so his face must show agony. With a good shape established, I choose to add one level of subdivision and continue to develop the basic shape, starting to sculpt in his bone structure and facial muscles with the Standard brush. With the Move brush I can then make some necessary corrections to the expression (Fig.01). To change his expression I use the Transpose function to open up his mouth. Using the Move brush, I play around with the model, searching for a good look and shape for my zombie character.įor this character I’m specifically choosing not to work with symmetry, so I’m modelling each side of his face individually. To create this I simply created a box in another 3D package and extruded it a few times, pushing the extrusions backwards to create a horseshoe shape. I also create a simple mesh for the teeth and his tongue (Fig.00b). I then export the base mesh back to ZBrush to continue work. To extrude the mouth I open the base mesh in another 3D package (in my case I use Silo for this) and use the Extrude tool in the edges of his mouth (Fig.00a). Best known for working the last 6+ years as a Character Modeler at Avalanche Studios on the flagship title, Disney Infinity.The first thing I do is extrude the polygons inside his mouth, because I’ve decided to go for an open mouthed character this time around. Shane is a Senior Character Artist with 15+ years in the gaming industry. Working ZTL files with Posed and T-posed meshes. Over Three Hours of video training! 10 video lessons in 1080P, MP4 format. You’ll get: Custom UI, Brushes, and Starting Project File. By the end of this course, you should have the general knowledge to build your own simplistic, cartoon character from scratch using Zbrush. Lastly, use polypaint to add color to your character. Also, learn how to pose your character using the transpose tool. Learn how to digitally sculpt a Cartoon Frog (and Fly) with Zbrush! Create parts using Dynamesh and Insert Mesh brushes. Creating a Simple Cartoon Character – Zbrush Tutorial by Shane Olson
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